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Transition
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com.sun.lwuit.animations</FONT>
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Class Transition</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.sun.lwuit.animations.Transition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A>, <A HREF="../../../../com/sun/lwuit/animations/Transition3D.html" title="class in com.sun.lwuit.animations">Transition3D</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>Transition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></DL>
</PRE>

<P>
Represents a transition animation between two forms this class is used internally
 by Display to play an animation when moving from one form to the next. A transition
 can be installed on a  <A HREF="../../../../com/sun/lwuit/Form.html" title="class in com.sun.lwuit"><CODE>Form</CODE></A>  object using the in/out transitions, for ease of use
 <A HREF="../../../../com/sun/lwuit/plaf/LookAndFeel.html" title="class in com.sun.lwuit.plaf"><CODE>LookAndFeel</CODE></A> has support for default transitions.
<P>

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<P>

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<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#Transition()">Transition</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#animate()">animate</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows the animation to reduce "repaint" calls when it returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#cleanSource()">cleanSource</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows setting the source form to null to save memory if the transition doesn't need
 it in memory.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#cleanup()">cleanup</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Optional operation to cleanup the garbage left over by a running transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#copy(boolean)">copy</A></B>(boolean&nbsp;reverse)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a copy of the transition, usually the transition used is a copy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#getDestination()">getDestination</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the destination form that should be set once animation is completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#getSource()">getSource</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the source form which is the form from which the animation is starting.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#init(com.sun.lwuit.Component, com.sun.lwuit.Component)">init</A></B>(<A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>&nbsp;source,
     <A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>&nbsp;destination)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invoked by <A HREF="../../../../com/sun/lwuit/Display.html" title="class in com.sun.lwuit"><CODE>Display</CODE></A> to set the source and destination forms.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#initTransition()">initTransition</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Callback thats invoked before a transition begins, the source form may be null
 for the first form in the application.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/Transition.html#paint(com.sun.lwuit.Graphics)">paint</A></B>(<A HREF="../../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A>&nbsp;g)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the animation, within a component the standard paint method would be
 invoked since it bares the exact same signature.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>

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<A NAME="Transition()"><!-- --></A><H3>
Transition</H3>
<PRE>
public <B>Transition</B>()</PRE>
<DL>
</DL>

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<A NAME="init(com.sun.lwuit.Component, com.sun.lwuit.Component)"><!-- --></A><H3>
init</H3>
<PRE>
public final void <B>init</B>(<A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>&nbsp;source,
                       <A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>&nbsp;destination)</PRE>
<DL>
<DD>Invoked by <A HREF="../../../../com/sun/lwuit/Display.html" title="class in com.sun.lwuit"><CODE>Display</CODE></A> to set the source and destination forms.
 This method should not be invoked by developers.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>source</CODE> - the source form from which the transition originates<DD><CODE>destination</CODE> - the destination form to which the transition will lead</DL>
</DD>
</DL>
<HR>

<A NAME="initTransition()"><!-- --></A><H3>
initTransition</H3>
<PRE>
public void <B>initTransition</B>()</PRE>
<DL>
<DD>Callback thats invoked before a transition begins, the source form may be null
 for the first form in the application.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getDestination()"><!-- --></A><H3>
getDestination</H3>
<PRE>
public final <A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A> <B>getDestination</B>()</PRE>
<DL>
<DD>Returns the destination form that should be set once animation is completed
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the destination component</DL>
</DD>
</DL>
<HR>

<A NAME="getSource()"><!-- --></A><H3>
getSource</H3>
<PRE>
public final <A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A> <B>getSource</B>()</PRE>
<DL>
<DD>Returns the source form which is the form from which the animation is starting.
 This may be null for the first form in the application
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the source component</DL>
</DD>
</DL>
<HR>

<A NAME="cleanup()"><!-- --></A><H3>
cleanup</H3>
<PRE>
public void <B>cleanup</B>()</PRE>
<DL>
<DD>Optional operation to cleanup the garbage left over by a running transition
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="copy(boolean)"><!-- --></A><H3>
copy</H3>
<PRE>
public <A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A> <B>copy</B>(boolean&nbsp;reverse)</PRE>
<DL>
<DD>Create a copy of the transition, usually the transition used is a copy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>reverse</CODE> - creates a new transition instance with "reverse" behavior useful
 for signifying "back" operations
<DT><B>Returns:</B><DD>new transition instance</DL>
</DD>
</DL>
<HR>

<A NAME="cleanSource()"><!-- --></A><H3>
cleanSource</H3>
<PRE>
protected final void <B>cleanSource</B>()</PRE>
<DL>
<DD>Allows setting the source form to null to save memory if the transition doesn't need
 it in memory.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="animate()"><!-- --></A><H3>
animate</H3>
<PRE>
public abstract boolean <B>animate</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html#animate()">Animation</A></CODE></B></DD>
<DD>Allows the animation to reduce "repaint" calls when it returns false. It is
 called once for every frame. Frames are defined by the <A HREF="../../../../com/sun/lwuit/Display.html" title="class in com.sun.lwuit"><CODE>Display</CODE></A> class.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html#animate()">animate</A></CODE> in interface <CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>true if a repaint is desired or false if no repaint is necessary</DL>
</DD>
</DL>
<HR>

<A NAME="paint(com.sun.lwuit.Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
public abstract void <B>paint</B>(<A HREF="../../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html#paint(com.sun.lwuit.Graphics)">Animation</A></CODE></B></DD>
<DD>Draws the animation, within a component the standard paint method would be
 invoked since it bares the exact same signature.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html#paint(com.sun.lwuit.Graphics)">paint</A></CODE> in interface <CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - graphics context</DL>
</DD>
</DL>
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